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Patch Notes 1.75.00.07
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Patch Notes 1.75.00.07
Balance:
Added:
Fixes:
- You now only drain the double stamina on mounts if you swing.
- Armor weight now impacts your buoyancy when in water.
- Added a linear stamina regain reduction when armor weight is above 10 (caps at 30)
- Added a linear fall distance modifier when armor weight is above 10 (caps at 30 will increase the amount of fall damage) under 10 will reduce it.
- Added a linear jump height reduction when armor weight is above 10 (caps at 30)
- Revamped damage bonus calculation. It now goes from -25% to +25%, both strength and size will impact the result and every character will be affected by it.
- Triple strike damage increased.
- Re-balanced some weapon heads.
Added:
- Max Speed added to doll under Misc. This is your current max movement speed and is affected by sprinting,walking etc.
- Max Jump height added under Misc.
- Re-skinned and re-animated horses so that they now follow the same system as lykiator and molva.
- Improved sync of underground volumes to make sure the light is correct when under ground.
- Some new drops added to certain creatures
Fixes:
- Mesh translation for IK will now blend. (Fixes flickering characters)
- Fixed issue with glowing characters.
- Blainn cape should now work as intended again.
- Fixed issues with faces getting messed up on horses.
- Fixed issue where flag colors on the targetframe wouldn't always correctly show the flag.
- Fixed issue where you could take less falldamage if you where falling and started falling again. (thrown off mount into stand up in air into falling again)
- Improved cross-node abandon for pets. It should now work even if the pet has been removed from the server completely due to some error.
- Fixed bug that made it so that you sank way to fast if you had above 10 weight and enterd water.
- Fixed issue with the local flag not correctly resetting when a blue hit a grey.
- Fixed a couple of other issues with the local flag.
- Improved updating of flags in the UI.
- Clamped dye color to make sure it doesn't go over 255 or under 0.
- Adjusted footstep volumes slightly.
Silberauge- Posts : 307
Join date : 07.01.13
Re: Patch Notes 1.75.00.07
Klingt gut :)Wenn die so weiter machen, lohnt es sich allerdings in spätestens nem halben Jahr, alle Chars neu zu machen, damit sie wieder den persönlichen Preferenzen entsprechen.
SecondThought- Posts : 117
Join date : 17.09.12
Age : 31
Re: Patch Notes 1.75.00.07
Der Einfluß des Rüstungsgewichts auf Laufen/Springen/Schwimmen ist sehr gut und die verlangsamte Rückkehr der Stamina ebenso. Und endlich gibt es Angaben zu Speed und Jump, so dass die ganzen verrückten Theorien und Messungen endlich auf eine feste Basis gestellt werden können.
Xunila- Admin
- Posts : 1311
Join date : 27.02.12
Re: Patch Notes 1.75.00.07
Jo kllingt roundabout schon mal prima. Ich bin nach wie vor für reduzierten Dmg für Leute die keine Sattel beim reiten nutzen
So mal loggen und meine Pferdis anschaun
So mal loggen und meine Pferdis anschaun
Nirae- Posts : 60
Join date : 21.01.13
Re: Patch Notes 1.75.00.07
Ive just confirmed the calculation in heavy armor on fall dmg is not correct and its been given to Seb
Sorry for that, it will be addressed for the coming patch.
The fall dmg start range should be the same in heavy armor, just increased fall dmg while wearing heavier.
Xunila- Admin
- Posts : 1311
Join date : 27.02.12
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