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Patch 24.01.13

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Patch 24.01.13 Empty Patch 24.01.13

Beitrag  Xunila Do Jan 24, 2013 9:55 am

Die folgenden Patch-Notes wurden vorhin veröffentlicht. Der Patch kommt möglicherweise morgen.




General

Fixed a auto-stacking issue with food when looting from a lootbag.
Fixed an issue where some players would DC to an error in the package sending from that client.
Potion drinking cooldown increased from 10 sec to 15.
Stamina regain raised with 5%.
All characters have gotten a flat +30 max stamina increase.
Fixed a bug in trading that made it possible to unsync two trades.
Cleaned up a couple of issues with mounting and unmounting.
Added a message and a full UI update when a split fails for whatever reason.
Basic axes have been nerfed.
Slightly balanced axe head stats.
Fixed a bug that made it extremely hard to make a purify potion. (The correct mixture will make the potion a specific color and show the purify strength bar.) *

Guilds

Guild member system completely reworked.
You should now be able to see offline and online guild members in the social window.
Guild member cap raised from 70 to 200.
This should fix guilds that before went broken because of to much information in the database.
You will now get a message when a guild member goes offline or comes online.

NPCs

NPC Gatekeeper added inside the gates in the garden passage to help players logging in there when gates are closed.
Fixed a couple of issues with towncries not working as they should.
Lictors removed from the Tindrem Garden.
Cute mac spider renamed and had its attacks reworked.
Town criers now talk more often but you need to be close to hear them.
Fixed an issue where splitting into vendor windows could cause items to split to a VERY strange slot.
Added a bunch of new underwater creatures to fish.

Skills

Snooping now correctly calculates weight of bags with items in them.
Endurance will now increase stamina regain by 10% if at level 100.
Fixed a couple of issues with the combine skill.
Parry calculations have changed a bit. You will now parry ALL slashing/piercing damage but 80% of the blunt damage if blocking is 100.
Fixed so weapon blunts such as mace weapons require head blunt skills instead of side blade crafting, same with spear heads crafting to use spear head crafting. *

Objects

Fabricula Tables can now be used for extraction again.
Portable Fabricula Tables can now be used for extraction again.
Fixed a bunch of isses with portable equipment and how they used skills.

Combat

Fixed sync on thirdperson combat moves. All combatmove animations should now sync up a lot better.
Decreased Overhead strike stamina usage with 30%. *

UI

Fixed a UI issue where items that where dragged directly from you inventory to a bag that was in a bank wouldn't correctly update your weight and cause other issues.
Added information bars with indicators on all items. *
Added fully detailed information bars on all items on the broker which doesn't rely on your character skills. *

All notes are subject to change.
Notes with * have just been added to the notes.

Xunila
Xunila
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Posts : 1311
Join date : 27.02.12

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Patch 24.01.13 Empty Re: Patch 24.01.13

Beitrag  Kazume Do Jan 24, 2013 10:24 pm

Hört sich garnicht so schlecht an freu mich drauf

Kazume

Posts : 9
Join date : 23.12.12

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Patch 24.01.13 Empty Re: Patch 24.01.13

Beitrag  Silberauge Fr Jan 25, 2013 7:14 pm

Tja, nur woher die ganzen Punkte .... so langsam wird es richtig schwer!

Silber

Silberauge

Posts : 307
Join date : 07.01.13

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Patch 24.01.13 Empty Re: Patch 24.01.13

Beitrag  Xunila Fr Jan 25, 2013 7:58 pm

Abgesehen von dem Pferde-Verschwinden-Nodeline-Bug sieht der Patvh ziemlich gut. Ich habe gestern Abend eine Stunde damit verbracht, meine Alchemie-Tabellen auf den besseren Stand zu bringen und die Werte als Zahlen anstelle der Beschreibungen einzutragen.
Xunila
Xunila
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Patch 24.01.13 Empty Re: Patch 24.01.13

Beitrag  Tokala Fr Jan 25, 2013 11:17 pm

ja das mit den pferden ist wirklich zum kotzen : /

Tokala

Posts : 474
Join date : 20.06.12

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Patch 24.01.13 Empty Re: Patch 24.01.13

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