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Patch Notes 1.74.00.09

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Patch Notes 1.74.00.09

Beitrag  Silberauge am Do Okt 17, 2013 9:35 pm

Added

  • Added support for seeds.
  • Added seeds to the broker UI.
  • Added support for NPC interaction animations.
  • Added more checks to guild Acronyms
  • Following now also does a whisper : /tell /t
  • Added some more custom attack/flee shouts to NPCs.
  • Added new dice drops to loot tables.
  • Added a new selection screen at the very end of the tutorial where new players can get some more info on the game and choose a direction of their character.
  • Priest beacons are now dynamically updated from the server rather then being baked into the map.
  • Added a separate search-server for broker items.
  • Severely improved broker UI.
  • Added buy orders to the broker. You now bring at least 1 item of the type you want and put down a buy order on the broker. Other players can then collect that item and give it to the broker to automatically get money and have the item returned to your mail.
  • You can now add bags with items in the broker.
  • Vendors now play a animation when used.
  • When a house first dies it will now spawn it's house sign in a loot bag.
  • Added a Perciformes lore book.
  • Added a "smart target" for gather to make it possible to gather things even thou they are not directly targetable or aimed directly at.
  • Added a new type of broker that ONLY sells items from a specific category in the broker list. These brokers are connected to the trade broker in the city.
  • You now get a message when a duel ends.
  • Added map-functionality on the broker to make it easier to find player-vendors.
  • Added new weapons on Arx Meridius to be traded for Undead Heads.


Changes/Balance

  • Consumable in the broker renamed to Usable.
  • Changed confusing can't drink yet message.
  • Rebuilt the goto nearest shrine function it now takes into account guild-priests and should work better in general.
  • Priest beacons will now update if you flag changes while dead.
  • Increased max broker items without skill from 7 to 20.
  • Management now add 50 instead of 15 broker slots.
  • Blunt damage applied directly to a mounted player now does a knockdown check to see if the player falls off.
  • Losing a knockdown check while on a mount will not dismount the player.
  • Hitting someone with spear-stance will now trigger a knockdown chance if that person is on a mount.
  • Improved item updating code.
  • House vendors are now called trade brokers.
  • House vendors now work like a trade broker but only the owner of the house can add items and request items.
  • Siege machines will now change flags when damaging NPC/Players.
  • Elementals now burn when killed.
  • Rebuilt siege trace code.
  • AI will now more aggressively attack healers.
  • Overall AI aggro reduction increased.
  • Guards will now tick aggro faster the further away from their spawn they are reducing their chase distance.
  • Change mouse pointer to something that stands out a bit more from the UI/World.
  • Handle hits are now treated as HandleHitDamage rather then blunt. HandleHitDamage is absorbed by armor just like blunt but won't cause knockdowns from mounts.


Bug Fixes

  • Fixed calculation issue when combining potions.
  • Fixed a couple of missing vial icons.
  • Fixed a couple of missing skill descriptions.
  • Fixed some issues with mailed and banked items messing up NPC UI.
  • Guards will now scan pet bags too.
  • Improved item cleanup leading to faster node-transitions.
  • Improved pet cleanup. This will slightly improve login times.
  • There is now a 2 sec timer for stealing items.
  • Fixed rare glitch where your free-slot count wouldn't update correctly.
  • Fixed issue where guard-scanning wouldn't correctly update your pets flag.
  • Fixed issues where chests wouldn't correctly show items spawned after reboot.
  • Built item cleanup system for the database. This will in some cases increase player login/node-transition.
  • Fixed node memory-leak.
  • Added better removing of bad towers.
  • Guards will now correctly damage placeables.
  • Fledglings can no longer be knocked down by riders.
  • Fixed a rare tutorial crash.
  • Fixed a couple of issues with spear-stance messages.
  • Fixed issue where you could glitch out arrows.
  • Fixed weak-parts on AI. It should now correctly always give a weak spot hit when you hit those parts.
  • Fixed issue where items in loot/chest etc could go invisible if you dropped a item from the object into a slot in the same object.
  • Fixed UI not correctly updating pet slots when new AI was added forcing players to open the pet Info.
  • Improved connection between pet and owner.
  • Advanced cooking now correctly open up 7 more slots.
  • Fixed issue with NPCs in the cellar of the keep falling.
  • Fixed issue with armor-defense recompute.
  • Fixed issues with Hidden Criminals not being tracked for illegal items.
  • Fixed to hungry to sleep message.
  • Fixed some book descriptions.
  • Dominate books are now found under the creature control group in the library instead of meditation.
  • Fixed issue where trading with a full inventory to a vendor would leave change in slots that were occupied.
  • Fixed issue where pickables sometimes gave you twice the amount you should get when picking.
  • Fixed confusing UI where taxes wouldn't be correctly taken into account when calculating how many days a house had left.
  • The max payment for house taxes now take taxes into account.
  • Fixed issue where placing several catapults oddly enough would make them fire further.
  • Duels are now working again.
  • Fixed issue where you could trick the duel code and give MC to people you where in a duel with.
  • Fixed issue with turn back timers on NPCs.
  • Rice fields and several other fields no longer block attacks.
  • Fixed issues with some fields not being pickable when they should be.
  • Adding a player with pets to your local allowed list will now add his pets to.
  • Made guild-war checks with flags a lot safer on the server.
  • You now only see the bow composite in the bow crafting if you have the skills and they are above 0.
  • Fixed issue where you would see two pets when stabling while only having one and stabling one of them crashed you.
  • Improved guild-flag updating rate when starting/ending wars.
  • Fixed issue where having too many wars could mess things up.
  • Fixed issue where AI would add aggro if you healed yourself. AI will now only do this if someone else is healing their target.

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Re: Patch Notes 1.74.00.09

Beitrag  Lucius am Fr Okt 18, 2013 12:07 am

Viele, viele schöne Bugfixes. Very Happy 
Ich denke mal morgen oder übermorgen kann man mit dem Patch rechnen.

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Re: Patch Notes 1.74.00.09

Beitrag  Tokala am Fr Okt 18, 2013 12:58 am

jep denke ich auch.mal schaun was draus wird

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Re: Patch Notes 1.74.00.09

Beitrag  Silberauge am Fr Okt 18, 2013 1:03 am

Henrik Nystrom, post: 1601652, member: 20 schrieb:Daily boot, including patch, please shut down the client, to be able to get the patch when its done. Shouldnt be to long now.

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Re: Patch Notes 1.74.00.09

Beitrag  Mo-ack am Fr Okt 18, 2013 1:20 am

Das is ja mal geil, hoffentlich kackt der bei mir heute nicht wieder ab beim patchen. XD
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Re: Patch Notes 1.74.00.09

Beitrag  Xunila am Fr Okt 18, 2013 4:39 am

Ich patche gerade und komme anschließend ins TS. Hört sich auf jeden Fall gut an. Allerdings verliert der Management Skill seine Bedeutung am Broker, wenn sowieso jeder 20 Items einstellen kann. Immerhin kann man damit bis zu 10 Tiere in einen Stall stecken.

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Re: Patch Notes 1.74.00.09

Beitrag  Xunila am Fr Okt 18, 2013 6:45 pm

Der Broker funktioniert endlich richtig und zwar SCHNELL! Alle Tooltip (Beschreibungen der Ware) sind SOFORT sichtbar, d.h. man kann in wenigen Sekunden eine komplette Seite von Warenangeboten überblicken. Außerdem sieht man endlich alle globalen Angebote. Und der "Want to buy" Bereich wird die Wirtschaft richtig ankurbeln.

Ein großer Nachteil des Patches betrifft die Alchemie: Die Ausbeute von Salvia und Gamun soll halbiert worden sein! Wie ich eben feststellen mußte, geben Dile und Nymph Herb nur noch 1 Stück pro Blatt, bei anderen Pickables scheint man auch weniger zu bekommen.

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Re: Patch Notes 1.74.00.09

Beitrag  Xunila am Sa Okt 19, 2013 1:01 am


To be able to balance the gathering yields we needed to fix this bug first, as it didnt apply to all pickables.
With the bug out of the way we can now focus on further balancing the yields in a correct way.
Damit bleibt zu hoffen, dass die Ausbeute demnächst erhöht wird.



  • They increase the sea dew yield x5
  • Gamun is decreased with x0,5
  • All plants (not bushes, not trees) now drop seeds. I get 1 seed per 100 unit sea dew (quick number)
  • Sea Dew has a medium rare chance to drop Sea Dew Leaves

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Re: Patch Notes 1.74.00.09

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