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Patch 19.08.2013
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Patch 19.08.2013
http://www.mortalonline.com/forums/threads/patch-notes-1-73-02-22.91270/#post-1564245
Bug Fixes
- Fixed a rounding error which made it look like players that had less than 1 HP left would be dead in the UI.
- Fixed issue where players that tamed something during the last 4 min of shutdown wouldn't get that pet saved.
- Fixed issue where removing guild stones by trading houses sometimes would put the stone in a hidden slot.
- Fixed issue where hilts wouldn't correctly upgrade the stats of the weapon on which it is crafted.
- Fixed lance icons showing the incorrect icon.
- Fix the decayed house message to correctly tell players how long until the house will be either freely lootable or completely decayed.
- Feeding potions to pets will no longer have the pet eat the entire vial unless it's empty.
- Fixed issue where hitting a mount with a player on it would incorrectly give the wrong hit number feedback to the damage dealer.
- Fixed issue where player vendors wouldn't correctly add items.
- Fixed issue where items would end up bugged when equipped directly from a bank to a pet.
- Fixed issue where you wouldn't lose you Hidden Criminal flag if you logged out while grey-flagged and HC flagged.
- Fixed issue with trading from someone with a full inventory.
- Fixed issue where mailed items would sometimes count into your deposit counts.
- Fixed issue where items in destroyed houses would not be visible when trying to loot.
General
- Territory towers will now NOT save during the last 15 min of boot (because no one can get in and defend them).
- Add animation when crafting.
- Trading with NPCs will now play an animation.
- Added support for cross-node avatars.
- Optimized parts of the animation code.
- Rebuilt fall damage. Be aware that the calculation has changed, meaning that heights that were safe to jump from before might now result in fall damage.
Items
- Added support for a new item: Dice. Dice can be right-clicked and will then give a message to players around you on what you rolled.
They come in different shapes with different amount of side.
If you stack several dice and click the stack each dice in the stack will be rolled once.
AI
- AI spawned by fishing will now auto-aggro the fisher.
- Non-bleeding AI should no longer bleed or spawn blood decals.
- Player vendors will now update better when items are added, bought or canceled.
- Player vendor items will now show a lot more information for weapons, armors etc.
- You can no longer equip pet items directly from bank. Should fix non removeable horse equipment.
- You can no longer abandon pets that are attacking.
Silberauge- Posts : 307
Join date : 07.01.13
Re: Patch 19.08.2013
Sehr gute Nachricht für die Node-Line-Problematik:
The server is seperated into nodes.
Each node is it's own exe. When a player changes node he will be sent to a new exe.
This limits us a little bit because it means you can ONLY see things that are on the same node as you.
To fix this, mainly for TS rebuild, I have built a system where we can flag things as cross-node. Cross-node avatars can be seen not only if they are on your node, but also if they are on a neighboring node.
They are sent as a tiny package and a placeholder version of the entity is created on your client. If you client gets the "real" version the cross-node will go away and be replaced by the real thing.
This means you can see cross-node avatars from very far away.
Xunila- Admin
- Posts : 1311
Join date : 27.02.12
Re: Patch 19.08.2013
Zum aktuellen Fallschaden:
I think what is confusing you is that fall damage is based of your maxHP.
So two players that fall the same distance with different amounts of HP will take different amounts of HP loss.
LandingTech
Jumping
Athletics
each reduce the damage by 20%
If you jump into water diving will reduce another 20% and that damage will be cut in half.
Xunila- Admin
- Posts : 1311
Join date : 27.02.12
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