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Patch Notes 1.75.00.02 Armor Revamp Patch

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Patch Notes 1.75.00.02 Armor Revamp Patch Empty Patch Notes 1.75.00.02 Armor Revamp Patch

Beitrag  Silberauge Do Dez 19, 2013 4:53 am

Und steht zum Download schon bereit!


  • You now get exact info on when the server is ready when trying to login while it is still starting.
  • You now get another message when the login server is going down for maintenance.
  • You now get exact version info with the version mismatch login error.
  • Fixed issue that made is so that a small amount of items couldn't be added to the broker as an order.
  • Weapons can now be seen on the login characters.
  • Added slot animations for login characters.
  • Added support for news on the login screen.
  • Added a auto-login system for when the server is booting and you are trying to login.
  • Rebuilt character-mesh system.
  • Added support for scars on characters.
  • Fixed a bug where you couldn't login if you logged out or failed to login without booting the client.
  • Cleaned up mail-code a bit to fix issues with invisible items.
  • Fixed issues where items dragged directly from mount bags to broker would get messed up.
  • Optimized loading of player textures
  • Optimized loading of player animations
  • Optimized animation system when first getting a new character
  • Music is back in the main menus.
  • Removed blue "loading" message when loading out of the game.
  • Fixed "you need to tame this before mounting" error on login
  • Unified cap calculations to remove possible client/server desync.
  • The amount of attribute points you can spend is now related to you ancestry.
  • You can no longer draw a bow when you don't have enough stamina to hold it for a single tick.
  • Holding ALT when starting a block will now always block forward.
  • Fixed issue where players could for a while go beyond their capped stats after talking to the last tutorial guy.
  • Fixed issue where dragging items directly from your bank to a broker would cause issues.
  • Fixed some missing potion icons.
  • Fixed issue where consumables could have a negative weight.
  • Fixed issue where combining to a keg would make the keg lose its weight.
  • Removed text feedback from fishing for everything but "pulled your float down". You now need to look at how the float reacts to see when it's time to tug.
  • Added support for pitch rotation on AI to make it follow the ground better.
  • Updated IK for feet and legs to translate the mesh position for better looking looking footplacement.
  • Reworked character creation.
  • Old characters now have a re-customize button that can be used ONCE to customize their characters looks.
  • Unified and optimized mesh loading for players.
  • Fixed issue with capes not correctly being removed when un-equipped.
  • Fixed issue with cape actors not being correctly managed.
  • Hopefully cleaned up the issue with capes staying on dead people.
  • Fixed better updating of armors when going from dead to alive.
  • Fixed a couple of armor icons for legs.
  • Fixed issue with capes not working in the doll.
  • Fixed rounding error with length in the paperdoll.
  • Fixed issue with paperdoll and doll preview window not updating correctly in the UI.
  • Fixed issue where doll camera could go WAY beyond it's limits.
  • Pre cache load requires a bit more memory now, so it cant be used on 32 bit, if you do that it crashes, be sure to use 64 bit
  • Krampos Buccus has arrived in Tindrem to tell you whose name have been picked from the Urn!

Silberauge

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Beitrag  Xunila Do Dez 19, 2013 5:21 am

Ich bin gespannt auf die genauen Werte der Rassenkombinationen bezüglich der Attributpunkte.


The attribute part is for everyone.
Old and new. No race combination have had their points LOWERD but most combinations will get a higher value.
The not-often-used combinations will get more points to spend on attributes to make em more versatile.


Thur-Kur will get 0 extra attribute points.
The other combinations will get bonuses based on how much less str/dex/con cap they have.
This means that none str/dex/con races can choose to spend more points in other things.

It does NOT mean that they get more cap or anything like that they just get more points to spend in int/psy.
Xunila
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Beitrag  Xunila Do Dez 19, 2013 5:39 am


Pre-patch armors will NOT get the full new look.
They will be new mesh and new material but the material will be the "shared" material it had pre-patch.

It was impossible for us to update the look of pre-patch armors.
So the materials will probably not be the new materials unless they are newly made.
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Beitrag  Xunila Do Dez 19, 2013 7:31 am

Der neue Login-Screen ist direkt etwas für Addi: Schiffe!

Patch Notes 1.75.00.02 Armor Revamp Patch Mortal11
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Beitrag  Xunila Do Dez 19, 2013 8:35 am

Wegen der zusätzlichen Attributepunkte muß man auf jeden Fall ein Mal neu einloggen. Beim ersten Einloggen steht dort 0.

Bei meinem Magier/Dominator von der Rasse Sheevra+Veela gibt es +32 Punkte.
Sheevra+Sheevra +36 Punkte.
Oghmir +12 Punkte.
Thursar+Khurite Standard 0 Punkte
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Beitrag  Xunila Do Dez 19, 2013 9:17 am

Ein neues Rüstungsbuch wurde bereits gefunden:

Fabernum Pig Farm - Gotian The Meek
Guard Armor - 40g, nimmt aber kein Geld an
Xunila
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Beitrag  Nirae Do Dez 19, 2013 9:31 am

Juhuu, 


AAAAABER ich muss noch verdammt Weihnachtspäckchen fetrig packen und patchen.... bäh ich mach 3 Kreuze wenn das dummlige Weihnachten rum is...
Nirae
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Beitrag  Nirae Do Dez 19, 2013 9:35 am

Was meinte die letzte Note?
Nirae
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Beitrag  Silberauge Do Dez 19, 2013 5:56 pm


  • 3 New armor types added: Expilator Armor, Direptor Armor and the Tindremic Guard Armor. All requires their own new skill to be crafted.
  • Pickable boulder spawns adjusted in locations and spawn rates

Silberauge

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Beitrag  Silberauge Do Dez 19, 2013 5:57 pm

Xunila schrieb:Wegen der zusätzlichen Attributepunkte muß man auf jeden Fall ein Mal neu einloggen. Beim ersten Einloggen steht dort 0.

Bei meinem Magier/Dominator von der Rasse Sheevra+Veela gibt es +32 Punkte.
Sheevra+Sheevra +36 Punkte.
Oghmir +12 Punkte.
Thursar+Khurite Standard 0 Punkte

Veela - Veela +28 Punke

Silberauge

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Beitrag  Mo-ack Do Dez 19, 2013 8:39 pm

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Beitrag  Xunila Do Dez 26, 2013 12:02 am

Sebastian schrieb vorhin im Forum, er würde bereits an dem Hotfix für Mounted Combat/Archery auf Lykiatoren arbeiten.
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